Free Mexican Train scorekeeper

Mexican Train Score Sheet

Thirteen rounds are already on the sheet, one for each starting double from 12 down to blank. Type the pips each player is left holding and the running totals keep themselves. Lowest total wins.

  • Every row labeled with the round's starting double
  • Up to 8 players, saved in your browser as you play
  • Print it, or put the game on a live board for the table

Mexican Train score sheet

Round
Total––––
Double 12
Double 11
Double 10
Double 9
Double 8
Double 7
Double 6
Double 5
Double 4
Double 3
Double 2
Double 1
Double blank

How to Score Mexican Train

Scoring is the easy part of Mexican Train: count the dots left in your hand. Low is good, and the player who goes out gets a zero.

A worked example

Round four, starting from the double 9. Sam goes out and scores 0. Priya is holding the 6-4 and the 12-11: 6 + 4 + 12 + 11 = 33. Joe has only the 2-1, so he writes 3.

High dominoes hurt. When the end of a round is close, most players get rid of their biggest tiles first.

The double blank question

Counted by its pips, a double blank left in hand is worth 0. A popular house rule makes it cost 50 instead, so holding it is a gamble rather than a free pass.

Decide before you start. The sheet adds whatever you type, so it works either way.

Mexican Train Rules in Brief

Played with a double-12 set of 91 dominoes. Rule books differ in the details, so treat this as the common version and settle house rules before round one.

The hub

The round's starting double goes in the center: double 12 in round one, down to double blank in round thirteen.

Your personal train

Each player builds a line of matching ends from the hub toward themselves. Only you may play on it unless it carries a marker.

The Mexican train

One extra train anyone can play on at any time. It usually starts from the first player who cannot or chooses not to start their own.

Drawing and markers

Can't play? Draw one. Still can't? Put your marker on your train, which opens it to everyone until you play on it again.

Doubles

A double must be covered before play moves on, starting with another turn for whoever played it.

Going out

Play your last domino to end the round and score 0. Everyone else counts their pips.

Dominoes per player, a common guide (double-12 set)
PlayersDominoes each
2 to 415
5 to 612
7 to 810 or 11

A Thirteen-Round Evening

A full game of Mexican Train can run all evening, and a paper score pad has to survive every round of it. The sheet above saves in your browser as you type, so a locked phone or a closed tab loses nothing, and a live board lets every player check the totals themselves.

Playing only part of the game tonight? Enter the rounds you play and pick up the rest another day. For a regular dominoes club, a leaderboard can track wins across every game night.

  • Lowest total is highlighted after every round
  • Everyone follows the live board on their own phone
  • Cast it to the TV for a big family game
  • Free, including the share link and the TV view

Frequently Asked Questions

When a round ends, every player adds up the pips (dots) on the dominoes still in their hand and writes that number in the round's row. The player who went out scores 0. After all thirteen rounds, the lowest total wins.

Thirteen with a double-12 set. The first round starts from the double 12 in the hub, the second from the double 11, and so on down to the double blank. The sheet above labels every row with its starting double.

By the pips it is worth 0, and that is the standard count. Many tables play a house rule that a double blank left in hand costs 50 points, so nobody can sit on it for free. Agree before you start; the sheet adds whatever you type.

When one player plays their last domino, or when the game is blocked: nobody can play and the boneyard is empty. In a blocked round, everyone counts the pips in their hand, including the player with the fewest.

It varies by rule set and by the number of players. A common guide with a double-12 set is 15 dominoes each for two to four players, 12 for five or six, and 10 or 11 for seven or eight. Check the instructions that came with your set.

When you cannot play on your own train, you draw; if you still cannot play, you put a marker (a penny or a small train piece) on your train. That opens it for everyone else until you play on it again and remove the marker.

A double must be covered. The player who plays it takes another turn and tries to play on it; if they cannot, the next players must cover it before anything else is played anywhere. Tables vary on the details, so agree on the double rule before the first round.

Yes. Press Print a blank sheet above for a page with all thirteen rounds labeled from double 12 to double blank, room for six players and a total row. To print a game in progress, press Print this sheet. Save as PDF in the print dialog keeps a file.

Yes. Press Put this game on a live board and the players and every round you have scored move onto a free MakeTheBoard score sheet with a share link, ordered so the lowest total is on top.

Game night, every week?

Keep a running leaderboard across every game you play, free, with a live link the whole group can check.